Sinopse

I interview game creators and learn about the details of their work that day. Each episode is a brief discussion trying to get at what it's like to work in a particular field. We might break down the tools someone uses, or broader strokes of their company's structure, or if they even have a "typical" day.

Episódios

  • 19 - Laura Michet - Writing and Editing

    19 - Laura Michet - Writing and Editing

    09/12/2016 Duração: 22min

    Laura talks about her writing and editing work for Zam.com and various games, and some of the ideas behind finding the voice in a piece of writing.

  • 18 - Don Eskridge - Publishing And Developing

    18 - Don Eskridge - Publishing And Developing

    30/11/2016 Duração: 24min

    Don talks about his new game Abandon Planet. He discusses customer interaction, the new responsibilities of being a publisher, and how he quantifies progress.

  • 17 - Tyriq Plummer - Objects vs Enemies

    17 - Tyriq Plummer - Objects vs Enemies

    10/11/2016 Duração: 22min

    Tyriq talks about how crabs in his game, Catacomb Kids, are more like rocks than ogres.

  • 16 - Tim Keenan - Back into teamwork

    16 - Tim Keenan - Back into teamwork

    04/11/2016 Duração: 27min

    Tim chats about joining a team after many years being the driving force on his own projects.

  • 15 - Theresa Duringer - VR

    15 - Theresa Duringer - VR

    28/10/2016 Duração: 22min

    Theresa talks about the demands of working in VR gaming, and working with a custom game engine.

  • 14 - Dene Carter - Ritual systems

    14 - Dene Carter - Ritual systems

    21/10/2016 Duração: 30min

    Dene speaks of his game about ritual. We discuss intentional games versus unexpected, systemic experiences.

  • 13 - Akira Thompson - Games While Youre In A Queue

    13 - Akira Thompson - Games While You're In A Queue

    14/10/2016 Duração: 21min

    Akira talks about working for a larger company and hints at new immersive mobile experiences for amusement parks.

  • 12 - Rich Vreeland - Beasts of Balance

    12 - Rich Vreeland - Beasts of Balance

    06/10/2016 Duração: 25min

    Rich talks a bit about tinkering with his workspace, and then goes deep into meaning and music of Beasts of Balance.

  • 11 - Ian Stocker - A Break from Soulcaster

    11 - Ian Stocker - A Break from Soulcaster

    22/09/2016 Duração: 21min

    Ian talks about refactoring and cleaning up code from a game that he's been experimenting with for the past month.

  • Dana Trebella - Spoke And Wheel

    Dana Trebella - Spoke And Wheel

    15/09/2016 Duração: 21min

    Dana explains the amount of time that goes into PR work, specifically the hours of communication required every day.

  • Peter Angstadt - Kingdoms and Castles

    Peter Angstadt - Kingdoms and Castles

    07/09/2016 Duração: 18min

    Pete discusses making a variety of walls for his castle simulator, and the satisfaction he gets from learning new skills like art and color.

  • Sean Colombo - Compliance and Licensed Work

    Sean Colombo - Compliance and Licensed Work

    31/08/2016 Duração: 20min

    Sean talks about the various experiences and some of the work that goes into maintaining a small game company.

  • Jim Crawford - The Challenge

    Jim Crawford - The Challenge

    24/08/2016 Duração: 22min

    Jim talks about what may or may not be work on Frog Fractions 2, and also the joy and challenge that comes with striking out on your own.

  • Justin Woodward - A Long Evening of Work

    Justin Woodward - A Long Evening of Work

    17/08/2016 Duração: 21min

    Justin discusses the challenge of juggling roles.

  • Julia Keren-Detar - Wireframing  Production

    Julia Keren-Detar - Wireframing & Production

    10/08/2016 Duração: 18min

    Julia talks about designing games for clients, and the work that goes into efficiently producing projects.

  • Benedict Fritz - Tumbleseed

    Benedict Fritz - Tumbleseed

    03/08/2016 Duração: 20min

    Benedict explains the careful balance of how robust code should be when programming a new system.

  • Loren Schmidt - The Texture of Creation

    Loren Schmidt - The Texture of Creation

    28/07/2016 Duração: 21min

    Loren Schmidt explains the details of save files

  • Jocelyn Reyes - Interactive Installation Audio

    Jocelyn Reyes - Interactive Installation Audio

    20/07/2016 Duração: 20min

    Jocelyn explains some of the process she goes through to design, record, and implement audio for an interactive art and audio installation she made with Charles

  • David Kalina - The challenge of solo development

    David Kalina - The challenge of solo development

    13/07/2016 Duração: 21min

    David talks about doing updates and fixes for Spider: Rite of the Shrouded Moon; and also his work on a solo game project.

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